Saturday, January 30, 2010

Moonfire, Scaling, and ICC Raiding

In the Moonkin Basics post I did last week I said "there is some discussion that Moonfire does not scale well at the very top levels of gear." In this post I want to take a closer look at that statement, and see if there is a need to change the Moonkin rotation when you complete your

The Hypothesis:

The Hypothesis is this. Moonfire does not scale as well as Starfire or Wrath, and that the DPET (Damage per Execute Time) of an unextended Moonfire is less then that of an Eclipsed Starfire or Wrath. Therefore, Moonfire should not be cast while Eclipse is active if you cannot guarantee Moonfire will be extended. In short, you should cast Moonfire during Solar Eclipse.

Important Note: This hypothesis only applies to people with the 4T10 tier set. If you have the 2T9 set bonus or a lower level of gear, this discussion does not currently apply to your situation.

The Assumptions:
  • Once again I am using myself as an example. My calculations will use 4263 Spell Power, 33.13% Haste without NG, 60.5% SF crit chance, 57.5% Wrath crit chance, and 63.5% MF crit chance. The only exception to this rule is that I assume I have the 4T10 set bonus.
  • I am also assume the use of Glyph of Moonfire and the Glyph of Starfire.

  • I am also using my talent spec for the calculations, and I assume full raid buffs.

  • In the SimulationCraft, I use myself again. The only change I make is to upgrade my Helm and my Legs to the 264 tier 10 pieces.
The Math:

First lets calculate the execute times of Wrath and Moonfire. This isn't hugely necessary for the calculations because they are the same number, but I like to be as accurate as possible. As I said above, I have 33.13% haste without Nature's Grace. To calculate the uptime of Nature's Grace I will use Wrath's crit chance of 57.5%
NG Uptime = (1-(1-0.575)^3) = 92.32%

Execute time with NG = 1.5/(1.3313*1.2) = 0.9389, therefore 1 second
Execute time without NG = 1.5/1.3313 = 1.1267 seconds

Avg Execute Time = (1*0.9232)+(1.1267*(1-0.9232)) = 1.0097 seconds


Now lets calculate the damage of the average Wrath cast with Eclipse. I will calculate this number with and without the 4T10 set bonus.
Avg Non Crit Wrath = (592+(0.6714*4263))*(1.53*1.13*1.04*1.03*1.03) = 6589 Damage

Avg Wrath with 4T10 = 6589 + (1.2363*6589*0.575) = 11273 Damage

Wrath DPET with 4T10 = 11273 / 1.0097 = 11165 DPET

Finally lets look at the average damage of a Moonfire for all levels of extension. These calculations do not include the 2T9 set bonus.
Avg Non Crit MF DD = (441+(0.1495*4263))*(0.3*1.13*1.04*1.03*1.03) = 403 Damage

Avg MF DD with 4T10 = 403 + (1.2363*403*0.635) = 719 Damage

Avg MF DoT Tick = (200 + (0.1302*4263))*(1.95*1.13*1.04*1.03*1.03) = 1836 Damage

Avg DPET 5 tick MF = (719+(1836*5))/1.0097 = 9804 DPET
Avg DPET 6 tick MF = (719+(1836*6))/1.0097 = 11622 DPET
Avg DPET 7 tick MF = (719+(1836*7))/1.0097 = 13441 DPET
Avg DPET 8 tick MF = (719+(1836*8))/1.0097 = 15259 DPET

As you can see the DPET of an unextended Moonfire is just 9804 DPET. That is less then an Eclipsed Wrath with an average DPET of 11165. However, extending Moonfire by just one tick increases the DPET of Moonfire to 11622 DPET. Therefore, it is possible to increase your DPS by skipping Moonfire during Solar Eclipse if you don't think you will be casting Starfire in the next 15 seconds.

SimulationCraft Results:

I decided to ask this question to SimulationCraft as well. In this test I ran the simulation two different ways. I first ran it with the default rotation where Moonfire is refreshed when it drops off of the mob. In the second simulation, Moonfire is only refreshed if it is not ticking on the boss and Solar Eclipse is not up.

In the first simulation where Moonfire is refreshed whenever it falls off of the mob the total DPS for the simulation was 9497 DPS. In the second simulation where Moonfire was not refreshed during Solar Eclipse the total DPS was 9512.

As you can see, not casting Moonfire did increase the DPS, but it was just a 0.16% increase. I did run several other simulations were moonfire was only skipped if there was a lot of time left on Solar Eclipse, but none of them increased the DPS of the rotation.

TL-DR:

If you have the 4T10 set bonus, it is possible for a moonkin to increase their DPS by skipping Moonfire during Solar Eclipse. However, the increase is very small, hard to judge, and may not be worth the effort. Moonfire should always be refreshed if Lunar Eclipse is up or neither Eclipse is up.

Monday, January 25, 2010

4T10 is Bugged

You may have heard a small rumble of Moonkin panic this morning when we heard that Languish, the 4T10 proc, as doing significantly less damage then all theorycrafters expected. All of the theorycrafting has assumed that Languish will operate similarly to Ignite and that the DoT will continue to roll if a second crit happens before the DoT had a chance to tick. The fear was that Languish did not act like ignite that additional procs of the DoT would just eat itself. Thankfully that is not the case.

After looking at some log reports, posters on the EJ forums realized that Languish is working like Ignite as expected, but the damage currently has a 75% resist rate. The theory they came up with was that Languish's Spell rank was so low that it received the maximum resist rate against Raid Level bosses. This theory was confirmed by Ghostcrawler in a post on the official forums.
The spell level of Languish (the tier piece proc) is too low, causing an unintended high level of resists. We can hotfix this.

This is one of the few occasions where we should be thankful for a bug. The only reason we found this now was because a couple of players took advantage of a bug that allowed you to reset your Raid ID by transferring servers. This allowed them to run ICC multiple times in the early weeks of 3.3 and they were able to get the badges necessary to complete the set. Hopefully this hotfix will be in before the set bonus becomes available to many moonkin next week.

WoW.com Columnist

I want to take a moment and say congratulations to Murmurs for becoming the new druid blogger at WoW.com. For those of you that might be wondering, I did apply for the position also. However, I thought my chances at being chosen were a long shot at best. I was sure that my fairly narrow focus (Moonkin PvE) and loose relationship with grammar would exclude me from the job. Finding out that Murmurs is the one that was chosen makes me even less surprised.

His posts won't start for another few weeks, but I am sure they will be as insightful and math as some of his forum posts are. Just make sure to comment and call him an idiot who knows nothing about Moonkin. It's the only right thing to do when commenting at WoW.com.

Saturday, January 23, 2010

Moonkin Basics: Spells and Rotations

The notion of a spell rotation is a bit out dated. Back in TBC a lot of classes had very standard rotations where you cast this spell then that spell, followed by another spell, then you start over. Moonkins had the tried and true MF, SF*4 or MF, IS, SF*4.

Those days are long gone. Now spell rotations are better described as spell priority lists where you have to make quick choices based upon the buffs and cooldowns currently available. Therefore, it is very important to understand how each of your spells work so that you can make the correct choices.

ABC: Always Be Casting

This is a modification from a phrase in the Glenn Gary Glenross, but I think it applies very well to caster DPS. There is one simple rule that every caster should know. Casting the wrong spell is better then not casting a spell at all. If you’re casting Wrath and Lunar Eclipse procs, do not cancel your current spell to cast Starfire. If your not sure what to cast next, cast a nuke. Which one you choose doesn’t really matter.

The main point here is that down time is a real DPS killer. Therefore, Always Be Casting.

Core Spells:

Starfire: This is one of the two main moonkin nukes, and is critical for the Glyph of Starfire. It scales very well with all the DPS stats but scales bets with Haste Rating and other Haste effects.

Wrath: The second of the two main moonkin nukes. Wrath scales very well with Spell Power and Crit Rating, but does not scale well with Haste Rating after the soft cap has been reached. Wrath is a good default spell because of it's shorter cast time

Moonfire: Since you should always be using the Glyph of Moonfire, this spell really behaves like a typical DoT. It does have a small direct damage portion, but it is insignificant when compared to the DoT. It scales mostly with Spell Power, but Crit Rating will have some impact if you have the 2T9 set bonus. It does scale with Haste a tiny amount but not enough to worry about.

Most raiding Moonkin will want to try and have 100% uptime with their Moonfire. However, there is some discussion that it does not scale well at the very top levels of gear. In the Simulations, I've run lately Moonfire still increases my DPS, but that may change as I gear up. his may alter how we apply our DoTs, but I am waiting on more information before I say anything conclusive. To be clear, this only matters to you if you are raiding ICC hard mode content.

Insect Swarm: This is our other DoT, and is very typical of that type of spell when glyphed. It scales very little with Haste, and doesn't scale with Crit at all. Unglyphed the spell does not perform as well in terms of DPS but debuffs the mob by giving him a 3% chance to miss. This is obviously not necessary for all fights, but may become necessary in hard modes with hard hitting bosses.

Other Spells:

Faerie Fire: This spell debuffs the boss in multiple ways. It reduces the targets armor value, increased the targets chance to be hit by spells, and increases you personal chance to crit with spells.

Starfall: This is a fire and forget spell. Oddly enough that is it's best and worst quality. What the spell targets is out of your control. This is nice because you just have to hit the button ever 90 seconds, but that also makes it a liability in some fights. For example, I never use this spell on Algalon or the Blood Princes. Both fights have targets that you don't want incidental damage on. Since I can't control who Starfall targets, I just don't cast it during those bosses. In general, you will want to use this spell as often as possible, but it may be a DPS increase to wait if multiple mobs are not currently available. However, do not wait more then 15 or 20 seconds.

Force of Nature (trents): Another good fire and forget spell. The trents do quite a bit of damage, and benefit from standard raid buffs. If possible try to cast Force of Nature right before Bloodlust or Heroism is used. That will significantly increase their DPS. Other then that, use them as often as possible.

Hurricane: This is a very basic AoE spell. It does quite a bit of DPS with two points in Gale Winds and can crit. However, it does not benefit from Vengeance so it Scales with Haste best.

Typhoon: This is primarily a PvP spell but does have some situational uses in PvE. The only good times to use typhoon in a raid is if you need the knockback affect, or if you need to buff Hurricane. Other then that, do not use it in PvE. Typhoon is fairly expensive mana wise, hard to target, and does not have the damage output that our other spells have.

Entangling Roots: A very situational spell. It's not a good spell for CCing DPS targets, but it is good for slowing targets down. What I mean by that is that Roots doesn't prevent the target from DPSing. It just prevents the target from moving. If the target has any kind of ranged ability then roots will do little to it. The main times I've used it in raid are when we need to prevent something from getting to the raid like the bomb bots in the Mimiron fight.

Cyclone: Primarily a PvP, spell but may be useful as a temporary CC on fights like Faction Champions.

The Spell Rotation:

As I said before, Moonkin spell choice is more of a priority list then a Rotation. Here are the general rules you want to follow when in a raid situation.

  1. Debuff the boss first. This means casting Faerie Fire and possibly throwing a Wrath at the boss as your first two spells. The reason is you want to get the armor debuff, hit buff, and Earth and Moon up on the target as soon as possible.

  2. Use Long Cooldowns as often as possible. In some situations you will want to wait to use your long cooldowns, but generally the loss of DPS from not using them on cooldown is greater then the buff they get from being used at a specific time.

  3. Try Maximize DoT uptime, but don't clip the last tick. Always refresh your DoTs on the boss, but do not refresh them early.

  4. Always Be Casting. As I said above, if you don't know what to cast next cast a nuke. Casting the wrong thing is better then not casting anything at all.


Here is how I start most fights. First I put up Faerie Fire and throw a Wrath at the target if we don't have an Unholy DK. Then I DoT the boss up and use my long cooldowns if the situation calls for it. Then I cast Wrath until Eclipse procs and switch to Starfire. Cast Starfire until you get a Solar Eclipse or until the Lunar Eclipse cooldown has worn off. Finally I refresh DoTs and debuffs when the fall off, and use my long cooldowns when are available.

Monday, January 18, 2010

Developer Chat on Twitter

The developer chat was short on new information and on details, but there were two comments that focus on Moonkin.

Q. Any plans on looking at balance druids, in particular to Eclipse procs? RNG
sometimes is detrimental to our dps.
A. We don't mind the RNG aspect that much per se, but losing an important proc because it happened at the wrong time (say just before you moved) is a problem. We have a pretty cool solution for Cataclysm if we can make it work. It makes Eclipse cooler but also gives Balance more of a kit in general.(
src)
My Translation: Eclipse procs will still be based off of Critical Strikes, but the buff won't be time based.

So, if you're one of the people that hates Eclipse because you might not get a proc after 15 casts, then you might not like the change. It looks like that style of RNG is still going to be out there. If it bothers you a ton, then you may want to start leveling a new toon now.

Personally, I'm pretty excited to see what they have in mind. The part that intrigues me the most is when they say: "It makes Eclipse cooler but also gives Balance more of a kit in general." Obviously I am just speculating, but this line makes the new Eclipse sound more like an active part of our rotation, rather then something that tells us when to switch spells

If I had to make a guess, I think it will make the moonkin rotation look something like the Arcane Mage rotation. If you don't have a mage, Arcane Blast buffs you next Arcane Spell, but also increases the mana costs by 75%. So, Arcane mages have to balance their DPS against their mana usage. I wouldn't be surprised if the new Eclipse used a similar mechanic to force us to switch between Wrath and Starfire, but in a more predictable and less wasteful way.
Q. Both balance druids (moonkin) and elemental shaman feel like their dps is falling behind in Icecrown Citadel. Any damage boosts for these hybrid casters currently planned?
A. We have small buffs coming in the next patch. We'll see where they are after that when more encounters are open (including the hard modes) and once more players have tier sets and higher gear in general. We have no problem buffing them more if we need to. (src)

This is really just confirmation of what Zarhym said last week, but it is nice to hear it again. The best part of this comment is that they don't seem to assume this will settle the issue. One of the problems I've had with Blizzard in the past (mainly in TBC), is that they "fix" something and then seem to assume they are done. It's nice to know that they are at least paying lip service to making sure we are fine.

Wednesday, January 13, 2010

Blue Post: Moonkins Buffed in Next Patch

Zarhym graced the Damage Dealing forums late yesterday and gave us this little nugget to be happy about.

Keep in mind that we tend to make much smaller adjustments during a minor patch cycle due to the limited amount of testing time we're allotted before applying such patches. For this reason you're not likely to see any major Balance druid changes coming in the next minor patch.

With that being said, one small change we have in the pipeline will double the passive effectiveness of Earth and Moon so that it provides a flat 2/4/6% spell damage increase, up from 1/2/3%. As an obligatory warning, this is subject to change prior to the next minor patch going
live.
(source)

My Translation:

We are not going to fix the big issues with Nature's Grace and Eclipse in the next patch. However, we recognize that they are holding Moonkin DPS back and want to make a temporary fix now.

I think this is great news. It's no secret that moonkin have had a scaling issue Ulduar, and it is about to get much worse with the Lunar Crit Cap. If this change goes through it will not fix the underlying issues causing us to scale poorly, but hopefully it will offset the DPS we loose.

I am more happy about the way they are buffing us. I get a the impression that Blizzard doesn't like to straight x% Damage buffs. It seems to me that they would much rather adjust an ability or a proc to make it more valuable then to just increase our damage directly. I can understand that, but I think it is partly to blame for our current scaling issues. Lets take patch 3.3 for example. Before the patch was released Blizzard nerfed the 2T8 set bonus, broke the WiseEclipse addon, and told us that they would buff us to compensate for the lost DPS. At the time I guessed that they would buff us by doubling the passive bonus Earth and Moon provides, because it would be easy. My guess turned out to be wrong. Instead they buffed Eclipse again, and this caused the Lunar Crit Cap to be in reach. By buffing Earth and Moon, they are making a buff that is very easy to implement and evaluate. Plus, it won't cause us any additional problems.

So, what will be the impact of this change?

First off, let me make one thing clear. This is a change to the passive (aka moonkin only) portion of the buff. The raid wide 13% buff to spell damage is unchanged and will likely remain unchanged. Assuming that it goes through, this change will double the passive buff receive from Earth and Moon from 3% to 6%. Because Earth and Moon is a multiplicative increase it is actually very easy to calculate how this will impact our DPS. This will result in a buff of 2.91%. Its a little less then 3% because it is additive with the existing Earth and Moon damage modifier.

Buffs for Gold

Would you pay gold to get a temporary buff for your moonkin while playing? To be exact, would you pay 40 silver to buff your moonkin by 15% for 6 seconds? If so, guess what? You can do just that.

As you guys already know, the 2T10 set bonus is a 15% damage buff for 6 seconds every time Omen of Clarity procs. Omen of Clarity procs on just about every spell, and has a higher proc rate for spells that hit multiple targets. A spell like Gift of the Wild that hits 25 people will proc Omen of Clarity almost every time in a 25man raid. Therefore, you should be able to get a 15% damage buff for 6 seconds on demand for the low cost of 40s per cast.

This isn't something you would want to add to your regular rotation. GotW will still cost you a GCD and about 1100 mana each cast. Your normal DPS spells will do more damage then the buff will provide you, but it is a spell to consider while moving. Take Festergut for example. After you get Inoculated you have to spread back out. If you hit GotW while you are moving you are not wasting a GCD and you get a little buff in a fight that is largely a DPS race.

For the record, I have not tested this in the game yet, but I wanted to make you aware of the possibility. If this is not for you, or you don't want to spend the gold fair enough. In fact, it it becomes a widespread practice my guess is that Blizzard will change the code to prevent it. If any of you do try it out, let me know how it works out.

Wednesday, January 6, 2010

ICC Moonkin Raiding Gear


PLEASE NOTE: The list DOES NOT currently include Heroic gear or Arthas gear from ICC. It will be added at a later time. However, I think it is safe to assume that if the Normal item is BiS or near BiS on this list then the Heroic item will be as well.

Update 2: I've corrected the errors you guys spotted. Thanks for the help. I've also updated my valuation of the Nibelung. I know think it is BiS.
Update: I've corrected the issue with how gems were valued, and I've also changed the way the list is sorted. It is now sorted by the value that excludes hit.

ICC is here and as usual everyone wants an updated gear list. I am happy to provide it, but please read over the sections below before looking at the lists. The comments I make here should answer a lot of the questions you may have.

Special Thanks:
Once again Cowtarus on Stormscale-US helped me out in producing this list. He did all of the data entry for the new instances saving me a lot of time and sanity. So if you appreciate the existence of this list please send him thanks as well. I know I appreciate it.

Format Changes:
Once again, I’ve had to make some changes in how I build the list.

  1. Names: The list will only include the Alliance names for the ToC gear. I apologize if anyone has a huge problem with that, but you’re going to have to deal with it. I will not be producing a separate Horde list. At this point in time you should already know what gear you want out of ToC and ToGC. If you don’t, the old lists should be ok for helping you find the available gear.


  2. 2. Purges: I’ve dropped a lot of old items from the list, but I tried to do it in a systematic way, with a few exceptions. My basic goal was to drop all entry level gear, and I used a few basic rules to identify them. All entry level crafted gear was dropped. All 5man gear was dropped except for the items from the new ICC 5mans. All gear from Naxx, Sarth, and Malygos was dropped. In fact, I am concidering dropping the Ulduar gear when I update this list with the heroic items. If you have a strong opinion on this please leave it in the comments.

    As I said above there were a couple of exceptions that I still included despite falling into one of that categories above. I think all of the exceptions were trinkets. That said, I did drop some nice items from the list that are better then what you find in the higher level instances. If this is really a big deal for you I suggest looking at some of the old lists to find what is available.


A few comments:
  1. This list is a tool, not a blue print for how to gear. I’ve never intended these lists to be the definitive guide on how to gear a raiding moonkin. I don’t want to see any comments anywhere that say “item X is the best because it’s ranked number one on Graylo’s list.”


  2. The use of this list requires some thought. It is a general ranking intended to give you an idea on how items relate to each other.

    Please realize that these values are estimates based upon my gear level. Two items with a similar value, can be assumed to be relatively equal. Also, realize that if you are at a different gear level then me, you may value the stats differently. I highly suggest you look at this post to determine how you value stats and weigh your options accordingly.


  3. It is up to you to manage your Hit, Haste, and Crit caps. Do not take every number one item on the list.


  4. These rankings are purely based upon DPS. Yes, Stam and Mp5 have value, but there is no way to directly translate them into DPS. By the same token Intelligence and Spirit have both mana and DPS benefits, but only the DPS is considered.


  5. Procs are particularly hard to quantify. Trinkets and other items that have procs or on use abilities are estimated in the list. However, it is likely that some of them are wrong given that we know very little about some of the procs. I will update them if I can, but I make no guarentees.


Assumptions:
  1. To rank these items I used the following weights Hit Rating - 1.9785, Spell Power - 1, Haste Rating - 0.5317, Crit Rating - 0.7571. These weights assume a high level of ToC Gear. It also assumes your are at or above the Haste Cap. If you're below the haste cap, haste will be more valueable to you. If you're above the Crit Cap then Crit and Haste will be relatively equal.


  2. I assume that all socket bonus will be met using Eqic quality gems. This is how I socket each gem: Meta = [Chaotic Skyflare Diamond], Red = [Runed Cardinal Ruby], Yellow = [Potent Ametrine], Blue = [Purified Dreadstone]. Yes, ignoring socket bonus will improve some of the items. However, the shifts would be small and it's easier manage this way.

Ranking Legend:
Black - DPS stat ranking
Red - DPS stat ranking minus Hit rating

Legs:





































Leggings of Woven Death Crafting399.2399.2
Legwraps of Unleashed Nature Crafting381.5381.5
Legwraps of the Awakening Anubarak 25 - H379.5379.5
Lightweave Leggings Crafting378.1378.1
Kilt of Untreated Wounds Festergut - 10363.1363.1
Leggings of the Refracted Mind Valithria - 10356356
Sanctified Lasherweave Trousers 95 EoF + Conq Mark 533.7351.6
Leather of Stitched Scourge Parts Festergut - 25339.6339.6
Leggings of the Soothing Touch Jaraxxus 25 - H337.5337.5
Legwraps of the Awakening Anubarak 25330.5330.5
Leggings of the Deepening Void Anubarak 25 - H515.5329.5
Plaguebringer's Stained Pants Festergut - 25513.8319.9
Lasherweave Trousers 95 EoF473.2314.9
Leggings of Unrelenting Blood Saurfang - 10314.8314.8
Leggings of the Demonic Messenger Jaraxxus 10 - H313.9313.9
Leggings of the Deepening Void Anubarak 25451288.7
Leggings of the Soothing Touch Jaraxxus 25288.6288.6
Leggings of the Enslaved Idol Freya25 H425286.5
Leggings of Profound Darkness Vezax10 H282282
Malfurion's Trousers of Triumph - H 1 RotGV482.6280.7
Wildstrider Legguards Emblem of Conquest265265
Leggings of the Demonic Messenger Jaraxxus 10263.2263.2
Legwraps of the Master Conjurer Emblem of Conquest263263
Zodiac Leggings Algalon10260.4260.4
Malfurion's Trousers of Triumph 75 EoT + 1 ToC429.6251.5
Rimewoven Silks Tyrannus 5man250.2250.2
Conqueror's Nightsong Trousers Freya25365.7248.9
Leggings of the Lifetender Freya25244.7244.7
Valorous Nightsong Trousers Hodir10340233.1
Leggings of the Unstable Discharge Thorim10227.3227.3
Malfurion's Trousers of Conquest 50 EoT384225.7
Leggings of Atrophy Anub'Rekhan25305.7206.8
Leggings of the Wanton Spellcaster Malygos25366.2204
Overload Legwraps Iron Council25 H361.8201.6

I am sure that the Tier gear will rule the day, and probably in all of the 5 tier spots. Our tier gear is so well itemized that it is unlikely we will want to replace any of it unless Arthas has some truly awesome gear.

In this particular case the tier legs are a sure bet to be in almost everyone’s BiS lists. Alliance moonkin only need 3 items to reach the hit cap with Heroic gear, and can get close enough with 3 pieces and 2 Veiled gems using 25man gear. Since the legs are one of the items with hit on them it is likely to be an automatic choice. That said, a couple of people have made some good arguements why you might go a different way in the comments.

Head:































Sanctified Lasherweave Cover 95 EoF + Conq Mark 517.6517.6
Helm of the Elder Moon Rotface - 25492.8492.8
Lasherweave Cover 95 EoF474.6474.6
Stormrage Crown Onyxia25463.8463.8
Cowl of Malefic Repose Queen Lanathel - 10463.3463.3
Corp'rethar Ceremonial Crown Gunship - 25462.6462.6
Sister Svalna's Spangenhelm Valithria - 10455.5455.5
Malfurion's Cover of Triumph - H 1 RotGV626.9440.9
Stormrage Cover Onyxia25435435
Thaumaturge's Crackling Cowl Saurfang - 10434.6434.6
Helm of the Snowy Grotto Twin Valkyrs 10 - H430.8430.8
Helm of Clouded Sight 75 EoT430.8430.8
Stormrage Antlers Onyxia10427.9427.9
Helm of Abundant Growth 75 EoT417.5417.5
Crown of Luminescence Mimiron25 H416.4416.4
Malfurion's Cover of Triumph 75 EoT + 1 ToC568.8406.6
Stormrage Hood Onyxia10401.9401.9
Fallen Sentry's Hood Falric 5man398.4398.4
Helm of the Snowy Grotto Twin Valkyrs 10397.9397.9
Hood of Fiery Aftermath 75 EoT536.4390
Malfurion's Cover of Conquest 50 EoT519.1376.6
Sightless Crown of Ulmaas Marwyn - H 5man490.9368.3
Cover of the Keepers Auriaya10363.8363.8
Tattered Glacial-Woven Hood Halls Chest 5man363.6363.6
Collar of the Wyrmhunter Razorscale25460359.1
Lifespark Visage Flame Leviathan10350.6350.6
Conqueror's Nightsong Cover Thorim25463.9345.2
Valorous Nightsong Cover Mimiron10440.4331.5
Cowl of Icy Breaths Hodir10464.6330.1

The tier helms are a clear choice again. Even at the lower ilevels the Tier helms are better itemized then the other options at the same ilevel. Most of the other helms have spirit, and the ones that don’t have more haste or worse gems.

Shoulders:


































Sanctified Lasherweave Mantle 60 EoF + Conq Mark 295.7295.7
Stiffened Corpse Shoulderpads Trash - 25280.3280.3
Lasherweave Mantle 60 EoF263.7263.7
Malfurion's Mantle of Triumph - H 1 RotGV260.1260.1
Shoulders of Frost-Tipped Thorns Blood Princess - 25258.6258.6
Shoulderpads of the Glacial Wilds Northrend Beasts 10 - H248.9248.9
Bloodstained Surgeon's Shoulderguards Festergut - 10241.9241.9
Shoulderpads of the Searing Kiss Queen Lanathel - 10233.3233.3
Shoulders of Mercy Killing Deathwhisper - 25374.2231.8
Shoulders of the Fateful Accord 45 EoT231.6231.6
Malfurion's Mantle of Triumph 45 EoT + 1 ToC231.6231.6
Shoulderpads of Dormant Energies Flame Leviathan25 H226.5226.5
Shoulders of Ruinous Senility Putricide - 10331.2222.4
Shoulderpads of the Glacial Wilds Northrend Beasts 10220220
Pauldrons of Revered Mortality 45 EoT214.1214.1
Amice of Inconceivable Horror Yogg-Saron10 H209.3209.3
Mantle of Catastrophic Emanation 45 EoT341.7209.1
Malfurion's Mantle of Conquest 30 EoT207.4207.4
Conqueror's Nightsong Mantle Yogg-Saron25194.9194.9
Mantle of the Unknowing Vezax25185.5185.5
Malleable Steelweave Mantle Mimiron25184.7184.7
Valorous Nightsong Mantle Thorim10181.9181.9
Frayed Abomination Stitching Shoulders Marwyn 5man181.1181.1
Underworld Mantle Vezax10173.7173.7
Mantle of Tattered Feathers Trash 5man173.6173.6
Mantle of the Preserver Auriaya10172.1172.1
Iceshear Mantle Ulduar10170.9170.9
Grim Lasher Shoulderguards Halls Chest 5man167.2167.2
Very Fashionable Shoulders Bronjahm - H 5man284.2161.5
Shoulderguards of Assimilation Mimiron10158158
Soot-Covered Mantle Ignis25255.8152.9

Pretty much the same thing I said for the head slot. The tier items are an easy choice because they are better itemized then the other options at all ilevels.

Chest:









































Sanctified Lasherweave Vestment 95 EoF + Conq Mark 400.5400.5
Meteor Chaser's Raiment 95 EoF399.2399.2
Ermine Coronation Robes 95 EoF388.2388.2
Deathwhisper Chestpiece Deathwhisper - 25371.6371.6
Malfurion's Vestments of Triumph - H 1 RotGV371.2371.2
Vestments of Spruce and Fir 95 EoF363.9363.9
Robe of the Waking Nightmare Valithria - 25526.2360
Robes of Azure Downfall Sindragosa - 10354.1354.1
Sanguine Silk Robes Blood Princes - 25350.9350.9
Chestguard of the Failed Experiment Rotface - 10347.5347.5
Flowing Vestments of Ascent Northrend Beasts 25 - H341.7341.7
Vestments of the Shattered Fellowship Faction Champs 25 - H340.2340.2
Merlin's Robe Pattern from 25man337337
Lasherweave Vestment 95 EoF337337
Malfurion's Vestments of Triumph 75 EoT + 1 ToC330.5330.5
Bloodsoul Raiment Blood Princes - 10323.3323.3
Lunar Eclipse Chestguard Pattern from 25man322.8322.8
Royal Moonshroud Robe Pattern from 25man319.4319.4
Skyweaver Robes Twin Valkyrs 25 - H484.6314.4
Flowing Vestments of Ascent Northrend Beasts 25300.4300.4
Vestments of the Shattered Fellowship Faction Champs 25296.2296.2
Malfurion's Vestments of Conquest 50 EoT295.2295.2
Vestments of the Blind Denizen Vezax25 H288.7288.7
Vestments of the Sleepless Anubarak 10 - H467.1277.2
Skyweaver Robes Twin Valkyrs 25429266.8
Robes of the Umbral Brute Kologarn25265.3265.3
Mord'rethar Robes Devourer - H259.8259.8
Phaelia's Vestments of the Sprouting Seed Iron Council25259.7259.7
Conqueror's Nightsong Vestments Hodir25255.3255.3
Vest of the Glowing Crecent XT-002 Deconstructor10253.6253.6
Palebone Robes Tyrannus247.2247.2
Raiments of the Iron Council Iron Council25245.4245.4
Valorous Nightsong Vestments Yogg-Saron10238.1238.1
Vestments of the Sleepless Anubarak 10407236.8
Chestguard of Broken Branches Halls Chest - H234.2234.2
Vesments of the Piercing Light Vezax10228.9228.9
Ancient Polar Bear Hide Ick - H347.5226.8
Robes of the Cheating Heart Bronjahm216216
Raiments of the Corrupted Auriaya10361.7203.4

The tier set’s itemization wins again.

Hands:





































Gloves of False Gestures 60 EoF299.6299.6
Gloves of the Great Horned Owl 60 EoF288.1288.1
Gloves of Ambivalence 60 EoF280.3280.3
Gloves of the Lifeless Touch Anubarak 25 - H279.7279.7
San'layn Ritualist Gloves Blood Princes - 25260.2260.2
Handguards of Winter's Respite Marrowgar - 25258.6258.6
Sanctified Lasherweave Gloves 60 EoF + Conq Mark 399.9257.4
Pharos Gloves Algalon25250.6250.6
Malfurion's Gloves of Triumph - H 1 RotGV249.7249.7
Handwraps of the Vigilent Vezax25 H244.5244.5
Gloves of the Lifeless Touch Anubarak 25240.5240.5
Icicle Shapers Sindragosa - 10233.5233.5
Gloves of Broken Fingers Rotface - 10232.7232.7
Gunship Captain's Mittens Gunship - 25374.2231.8
Lasherweave Gloves 60 EoF354.9230.2
Malfurion's Gloves of Triumph 45 EoT + 1 ToC223.3223.3
Gloves of the Frozen Glade Hodir25 H222222
Gloves of Looming Shadow Twin Valkyrs 10 - H318.9218
Sister's Handshrouds Deathwhisper - 10354.3213.8
Handguards of Potent Cures Flame Leviathan10 H201.1201.1
Malfurion's Gloves of Conquest 30 EoT200.6200.6
Gloves of Looming Shadow Twin Valkyrs 10284.8197.7
Suspiciously Soft Gloves Marwyn - H 5man197.6197.6
Pulsar Gloves Algalon10300.1189.3
Constructor's Handwraps Flame Leviathan25185.6185.6
Marwyn's Macabre Fingertips Falric 5man181.9181.9
Essence of Desire Devourer - H 5man181.5181.5
Grips of the Secret Grove Emblem of Conquest181.3181.3
Handwraps of Resonance Thorim10180.2180.2
Handwraps of Plentiful Recovery Kologarn25172.4172.4
Touch of the Occult Emblem of Conquest170.3170.3
Cold Sweat Grips Bronjahm 5man250.2157.2
Conqueror's Nightsong Gloves Mimiron25264.9152.1
Valorous Nightsong Gloves Freya10244.6141.7
Static Sharge Handwraps Mimiron10246.3127.5

The tier gloves will be one of my first purchases because they are cheap and have Hit. They are a clear BiS choice for me, but Horde Moonkin may go for Gunship Captain's Mittens or Gloves of the Great Horned Owl if it helps them manage the Hit cap better.

Wrists:































Death Surgeon's Sleeves Rotface - 25204.5204.5
Bracers of Eternal Dreaming Valithria - 25204.5204.5
The Lady's Brittle Bracers Deathwhisper - 25307.3202.4
Bindings of Dark Essence Twin Valkyrs 25 - H269.9184.8
Bracers of the Autumn Willow Jaraxxus 25 - H184.2184.2
Armbands of the Ashen Saint Anubarak 25 - H182.6182.6
Bejeweled Wizard's Bracers Pattern from 25man182182
Bracers of Dark Blessings Deathwhisper - 10178.9178.9
Moonshadow Armguards Pattern from 25man176.4176.4
Wrists of Septic Shock Festergut - 10174.4174.4
Royal Moonshroud Bracers Pattern from 25man172.2172.2
Grasps of Reason Flame Leviathan25 H157157
Bindings of Dark Essence Twin Valkyrs 25231.3156.2
Bracers of the Autumn Willow Jaraxxus 25155.6155.6
Armbands of the Ashen Saint Anubarak 25155.6155.6
Felspark Bindings Jaraxxus 10 - H220.9155.6
Ether-Soaked Bracers Rotface - 10230150.9
Ghostly Wristwraps Trash - H 5man148.2148.2
Shackles of the Odalisque Razorscale25139.1139.1
Bindings of the Depths Vezax10133.5133.5
Bracer of Worn Molars Falric - H 5man217.6132.5
Runetouch Handwraps Iron Council10130.4130.4
Bracers of the Broodmother Razorscale25127127
Felspark Bindings Jaraxxus 10196.3125
Wristguards of Subterranean Moss Ick 5man121.1121.1
Bracers of Unleashed Magic Kologarn25186114.8
Bindings of the Expansive Mind Razuvious25168.2112.8
Grips of Chaos Ulduar25180.3109.1
Combustion Bracers Flame Leviathan10164.5101.2

Ok, here is where the fun starts. We will probably have to pick up some spirit in this slot, but that is ok. Bracers of Eternal Dreaming are probably your best bet for several reasons. First, they are Leather. Second they have tons of Crit and no haste. These two facts make them unattractive to Clothies and Resto Druids. The fact that they have spirit makes them unattractive to Shaman and Paladins, so you should have relatively little competition picking these up. The Death Surgeon's Sleeves have the exact same stats, but I would pass them to a cloth. Both bosses should be fairly accessable.

Belt:








































Belt of Petrified Ivy 60 EoF303303
Crushing Coldwraith Belt Marrowgar - 25295.2295.2
Lingering Illness Festergut - 25283.8283.8
Cauterized Cord Putricide - 10270270
Circle of Ossus 60 EoF268.3268.3
Professor's Bloodied Smock Putricide - 25265.5265.5
Belt of Omission 60 EoF391.4264.8
Cord of Pale Thorns Twin Valkyrs 25 - H255.5255.5
Cord of the Tenebrous Mist Northrend Beasts 25 - H251.3251.3
Cord of Biting Cold Faction Champs 25 - H363.8249.1
Cord of Dark Suffering Gunship - 10245.9245.9
Cord of the Patronizing Practitioner Marrowgar - 10234.7234.7
Belt of the Winter Solstice Jaraxxus 10 - H230.4230.4
Cinch of the Undying Anubarak 10 - H228.2228.2
Starwatcher's Binding Algalon25222.9222.9
Cord of Biting Cold Faction Champs 25323.2222.3
Cord of Pale Thorns Twin Valkyrs 25218.3218.3
Cord of the Tenebrous Mist Northrend Beasts 25214.1214.1
Star-beaded Clutch Algalon25212.6212.6
Cord of the White Dawn Crafted H207.9207.9
Icehowl Cinch Northrend Beasts 10 - H327.9207.2
Strip of Remorse Halls Chest - H 5man206.9206.9
Belt of the Winter Solstice Jaraxxus 10204.1204.1
Cinch of the Undying Anubarak 10203.6203.6
Belt of Arctic Life Crafted H193193
Flamewrought Cinch Ignis25184.3184.3
Braid of Salt and Fire Ick - H 5man182.7182.7
Sash of Ancient Power Crafted H263.1178.1
Belt of the Crystal Tree Iron Council10 H176.9176.9
Icehowl Cinch Northrend Beasts 10287.6174.8
Belt of the Living Thicket Emblem of Conquest172.6172.6
Belt of the Dragon Matriarck Razorscale10172.1172.1
Embrace of the Leviathan Flame Leviathan25171.9171.9
Belt of the Sleeper Ulduar25171.3171.3
Conductive Cord XT-002 Deconstructor10165.8165.8
Belt of the Darkspeaker Vezax25262.9152.1
Essence of Anger Devourer 5man230.1141

The Belt of Petrified Ivy is awesome for a couple of reasons. It is very well itemized and is purchasable with Frost Emblems. The down side is that it does not have a heroic version. If your guild is able to take down the heroic fights then you will probably replace it at a later date.

Boots:



































Plague Scientist's Boots Festergut - 25295.2295.2
Boots of Unnatural Growth Gunship - 25291.2291.2
Sandals of Consecration Crafting280.3280.3
Boots of the Unrelenting Storm Northrend Beasts 25 - H272.3272.3
Blessed Cenarion Boots Crafting267.5267.5
Boots of the Mourning Widow Faction Champs 25 - H265.5265.5
Deathfrost Boots Crafting391.4264.8
Boots of the Frozen Seed Deathwhisper - 10259.1259.1
Pale Corpse Boots Blood Princes - 10245.6245.6
Icecrown Spire Sandals Saurfang - 10328.9237.9
Boots of the Unrelenting Storm Northrend Beasts 25235235
Footpads of the Icy Floe Anubarak 25 - H352.9234.2
Sandals of the Silver Magus Faction Champs 10 - H326.7233.7
Boots of the Grieving Soul Twin Valkyrs 10 - H232.7232.7
Treads of the False Oracle Yogg-Saron25 H229.2229.2
Boots of Fiery Resolution Flame Leviathan25 H227.4227.4
Starlight Treads Algalon10215.3215.3
Boots of the Mourning Widow Faction Champs 25214.1214.1
Boots of Wintery Endurance Crafted H204.8204.8
Savior's Slippers Crafted H199.8199.8
Sandals of the Silver Magus Faction Champs 10277.8198.7
Boots of the Grieving Soul Twin Valkyrs 10198.2198.2
Footpads of the Icy Floe Anubarak 25312.6195.8
Spellslinger's Slippers Crafted H195.6195.6
Boots of Hasty Revival XT-002 Deconstructor25186.4186.4
Prelate's Snowshoes Tyrannus - H 5man183.1183.1
Sandals of the Ancient Keeper Auriaya25182.6182.6
Boots of the Servant Freya25181.9181.9
Treads of the Dragon Council Yogg-Saron10174.6174.6
Sandals of Rash Temperament XT-002 Deconstructor25278.2165.4
Barkhide Treads Eadric's Cache - H231.4164.1
Ice-Steeped Sandals Garfrost 5man161.1161.1

There are some conflicting reports on how the Plague Scientist's Boots are itemized. That said the choice is like to come down to these boots or Boots of Unnatural Growth. My valuation has the Plague Scientist’s Boots being slightly better, but that may change the stats are different then what I used to calculate the value. You may also want to consider going with the Boots of Unnatural Growth because they are leather and it’s likely that no one else will want them. Even if they are a slight down grade in value, they are definitely a bargain.

Back:


























Jaina's Radiance Tribute Chest 25 - H242.2242.2
Frostbinder's Shredded Cape Valithria - 25222.3222.3
Bolvar's Devotion Tribute Chest 25 - H214.8214.8
Drape of Bitter Incantation Tribute Chest 10 - H214.3214.3
Volde's Cloak of the Night Sky 50 EoF208.8208.8
Shawl of Fervent Crusader Tribute Chest 10 - H190.3190.3
Shawl of the Refreshing Winds Northrend Beasts 25 - H186.8186.8
Greatcloak of the Turned Champion Saurfang - 25185.7185.7
Cloak of Displacement Faction Champs 25 - H268.9171.9
Flowing Sapphiron Drape Onyxia25167.1167.1
Lich Wrappings Valithria - 10239.9158.8
Shawl of the Refreshing Winds Northrend Beasts 25155.6155.6
Drape of Mortal Downfall Iron Council25 H233.7152.6
Pennant Cloak Sartharion25 H150.9150.9
Drape of the Messenger Algalon10211.4150.1
Sunglimmer Cloak Algalon25 H146.5146.5
Fluttering Sapphiron Drape Onyxia10146.5146.5
Asimov's Drape Mimiron25142142
Cape of the Unworthy Wizard Kel'Thuzad25139.1139.1
Cloak of Displacement Faction Champs 25237.8138.8
Shawl of Haunted Memories Yogg-Saron25136.2136.2
Sunglimmer Drape Algalon25 H128.4128.4
Drape of the Spellweaver Ulduar10128.3128.3
Cloak of the Dormant Blaze Ulduar10103103

As usual there are very few options at the back option. The ToGC tribute cloaks are still very nice if you have one, or if your guild is able to get the Tribute to Insanity achievement. Frostbinder's Shredded Cape is also very nice, but my guess is that we will see a lot of people wearing Volde's Cloak of the Night Sky since it is purchasable with emblems.

Neck:




















Blood Queen's Crimson Choker Queen Lanathel - 25220.6220.6
Wail of the Val'kyr Twin Valkyrs 25 - H207.6207.6
Soulcleave Pendant Saurfang - 10198.5198.5
Bone Sentinel's Amulet Marrowgar - 25192.8192.8
Amulet of the Silent Eulogy Gunship - 25284181.1
Wail of the Val'kyr Twin Valkyrs 25176.4176.4
Pendant of Split Veins Putricide - 10253.6164.5
Pendant of the Shallow Grave Thorim10 H161.4161.4
Darkbane Pendant Twin Valkyrs 10 - H242.7159.6
Arcane Loops of Anger Devourer - H 5man155.2155.2
Sapphire Amulet of Renewal Steelbreaker25 H153153
Watchful Eye Steelbreaker10 H144.7144.7
Unblinking Eye Iron Council25 142.1142.1
Pendant of Fiery Havoc Flame Leviathan25 H232.8141.8
Darkbane Pendant Twin Valkyrs 10212.5141.2
Coil of Missing Gems Devourer 5man193.1117.9
Pendant of Focused Energies Ulduar Zone Drop25 193.9102.9
Pendant of the Piercing Glare Kologarn10 193.5102.5

Blood Queen's Crimson Choker is clearly the best option currently available, but expect a fight to pick it up. It is attractive to a lot of specs and classes. If you’re running the 10mans, the Soulcleave Pendant is very nice, or you may want to consider picking up one of the multiple spirit necks if you can do so cheaply.

Trinket:






























Reign of the Unliving Anubarak 25 - H331331
Reign of the Unliving Anubarak 25295295
Muradin's Spyglass Gunship - 10279.2279.2
Dislodged Foreign Object Rotface - 25275.4275.4
Phylactery of the Nameless Lich Sindragosa - 25268.1268.1
Flare of the Heavens General Vezax25 H232.5232.5
Illustration of the Dragon Soul Sartharion25 200200
Eye of the Broodmother Razorscale10 190.9190.9
Pandora's Plea Mimiron25 177.3177.3
Sundial of the Exiled 40 EoH 171171
Solace of the Defeated Jaraxxus 25 - H168168
Scales of Fates Thorim25 163.3163.3
Nevermelting Ice Crystal Tyrannus - H 5man156.4156.4
Talisman of Resurgence 50 EoT151.3151.3
Shiny Shard of the Flame # Onyxia25150150
Shiny Shard of the Scale # Onyxia25150150
Solace of the Defeated Jaraxxus 25150150
Abyssal Rune Eadric's Cache144.7144.7
Purified Shard of the Flame # Onyxia10134134
Purified Shard of the Scale # Onyxia10134134
Talisman of Volatile Power Faction Champs 10 - H128.9128.9
Maghia's Misguided Quill 60 EoF420.7120
Talisman of Volatile Power Faction Champs 10114.5114.5
Sif's Rememberance Thorim10 H110110
Vanquished Clutches of Yogg Saron Yogg10 H103103
Elemental Focus Stone Auriaya10 300.787
Living Flame Razorscale25 295.784
Shard of the Crystal Heart 50 EoT297.444.1

Disclaimer: I urge you to view the trinkets with some level of skepticism. A lot of the trinkets have proc with unknown rates and cooldowns. Additionally, the trinkets that proc mobs to fight for you are hard to evaluate. Even the relatively simple trinkets probably won’t be used in the optimal situation. I accept that these valuations are some what mushy and you should consider that when making your choices.

Trinkets have become a real trouble spot for our itemization. They are a lot of fun generally but since they tend to focus on one stat and one proc they only make our Cap issues worse. If you keep that in mind you will understand why the ICC trinkets are less attractive then you think they should be.

Unless something great drops from Arthas, the two Reign Trinkets from TOC25 are likely to remain our BiS options. This is because they are awesome trinkets and have nothing to do with Crit, Haste, or Hit. Its possible that the heroic version of Muradin's Spyglass will over take the normal Reign trinket, but I doubt it will be true after we are past the crit cap. In short, run ToC25 and ToGC 25 as much as possible.

# The value of the Onyxia trinkets is the value of the set divided by 2. If you do not have the set, these trinkets are virtually worthless in terms of DPS. On top of that I don't have any hard numbers on the damage proc. I assumed the DoT has a 25% uptime.

Rings:






























Ashen Band of Endless Destruction Ashen Verdict Exalted319.8218.9
Ring of Rapid Ascent Gunship - 25218.1218.1
Ring of Maddening Whispers Deathwhisper - 25199.2199.2
Band of Deplorable Violence Anubarak 25 - H198.5198.5
Memory of Malygos Sindragosa - 25197197
Cerise Coiled Ring Blood Princes - 10196.1196.1
Ashen Band of Unmatched Destruction Ashen Verdict Revered294.3195.4
Loop of the Endless Labyrinth Marrowgar - 25283.3194.2
Runed Signet of the Kirin Tor 10,750 Gold184.5184.5
Valanar's Other Signet Ring Blood princes - 25261.4170.3
Band of Deplorable Violence Anubarak 25167.9167.9
Nebula Band Algalon10165165
Polished Dragonslayer's Signet Onyxia Head163.7163.7
Ashen Band of Greater Destruction Ashen Verdict Honored259.3160.4
Firestorm Ring Jaraxxus 10 - H267.4156.6
Band of the Invoker 35 EoT155.6155.6
Conductive Seal Mimiron25 H151.9151.9
Ashen Band of Destruction Ashen Verdict Friendly241.7148.8
Pyrelight Circle Ignis25 144.8144.8
Signet of Soft Lament Yogg10 H144.1144.1
Glowing Ring of Reclamation Flame Leviathan25 137.9137.9
Shimmering Seal Flame Leviathan10 209.3126.2
Firestorm Ring Jaraxxus 10225126.1
Lady Maye's Sapphire Ring Iron Council10 120120
Frozen Loop Hodir25 202.6111.6
Ring of the Vacant Eye General Vezax25 189.6106.5
Emerald Signet Ring Kologarn10 171103.7
Signet of the Malevolent Gothik10 174.177.2

I feel like half of this choice was made for us with the introduction of the Rep rings. It sucks to some extent because I hate having to pick up Hit or Mp5, but it is also clear that these rings are pretty awesome. They have a gem socket, an awesome proc, and they are relatively easy to get.

For the second ring it’s pretty clear that the Ring of Rapid Ascent is the best choice. It’s the only ring without Spirit or Hit rating on it.

Off Hand:




















Shadow Silk Spindle Blood Princes - 25211211
Chalice of Searing Light Twin Valkyrs 25 - H188.4188.4
Sundial of Eternal Dusk Sindragosa - 25185.7185.7
Symbol of Transgression Jaraxxus 25 - H282169.2
Chalice of Searing Light Twin Valkyrs 25166.9166.9
Shriveled Heart Halls Chest - H 5man156.8156.8
Scourgelord's Baton Deathwhisper - 10266.8154
Chalice of Benedictus Twin Valkyrs 10 - H238.8153.7
Symbol of Transgression Jaraxxus 25249150.1
Cosmos Algalon25238137.1
Chalice of Benedictus Twin Valkyrs 10209.9136.7
Igniter Rod Ignis10 129.7129.7
Ironmender Kologarn25 127.1127.1
Antediluvian Cornerstone Grimoire Onyxia25116.9116.9
Leviathan Fueling Manual Flame Leviathan25 188.7107.5
Antique Cornerstone Grimoire Onyxia10100.3100.3
Ward of the Violet Citadel 25 EoH 166.791.6
Watchful Eye Steelbreaker10 H141.786.3

I am offically sold on the Nibelung staff, but who knows what will drop off of Arthas. However, if you are sticking with a MH/OH combo, the Shadow Silk Spindle is clearly the best option since it is the only off hand that follows the Crit, Haste, Spell Power design.

Main Hand:





















Frozen Bonespike Marrowgar -25832.3832.3
Misery's End Anubarak 25 - H795.9795.9
Blade of Terasque Northrend Beasts 25 - H869.6768.7
Hammer of Purified Flame 5man Quests752.9752.9
Heartcrusher Tribute Chest 10 - H728.2728.2
Blade of the Silver Disciple Faction Champs 10 - H725.5725.5
Bleak Coldarra Carver Sindragosa - 10837.7717
Val'anyr, Hammer of Ancient Kings Quest - Ulduar25 707.8707.8
Misery's End Anubarak 25704.6704.6
Blade of Terasque Northrend Beasts 25764.1675.1
Blade of the Silver Disciple Faction Champs 10645.1645.1
Starshard Edge Algalon or Mimiron H25 716638.9
Aesuga, Hand of the Ardent Champion General Vezax10 635.8635.8
Soulscribe Yogg25 616.4616.4
Chilled Heart of the Glacier Halls Chest 5man608.5553.1
Plasma Foil XT-002 Deconstructor10 547547
Stormtip Iron Council10 540.6540.6
The Soulblade Kel'Thuzad10 552.1492.7
Dagger of Lunar purity 25 Champion's Seals 451.9451.9

The Frozen Bonespike is currently the only option for a Main Hand out of ICC, but weapons tend to drop off the last boss in an instance. I wouldn’t be surprised if Arthas dropped a good one.

Two Handed Weapon:























Nibelung Deathwhisper - 251094.21094.2
Dying Light Queen Lanathel - 25969.5969.5
Clemency Tribute Chest 25 - H951.3951.3
Cold Convergence Anubarak 10 - H874.2874.2
Enlightenment Twin Valkyrs 10 - H839.1839.1
Mag'hari Chieftain's Staff Saurfang - 10833.5833.5
Staff of Endless Winter Hodir25 H803803
Sister Svalna's Aether Staff Valithria - 101071.8802.8
Abracadaver Festergut - 101001.6801.8
Enlightenment Twin Valkyrs 10786786
Cold Convergence Anubarak 10763.8763.8
Icecore Staff Hodir10 H735.9735.9
Rapture Iron Council25 717.7717.7
The Lifebinder Freya25 707.2707.2
Unspeakable Secret Garfrost 5man673.2673.2
Engraved Gargoyle Femur Tyrannus - H 5man885.8662.2
Intensity Ignis25 882.8645.4
Blood Boil Lancet Devourer 5man644.8644.8
Devotion Yogg10 619.3619.3
Pillar of Fortitude Ulduar Zone Drop10 614.8614.8
Unraveling Reach Freya10 792.3566.7

After seeing some testing done by Hamlet and Qaerughfo on the EJ forums, and seeing the buffs Blizzard has implemented, I am offically sold on the Nibelung. The proc actually seems to be quite good for moonkin. It does have a 1% proc rate but the testing done on the EJ forums shows that some spells have multiple chance to proc the Val'kyr due to the Glyph of Starfire and Earth and Moon.

Relic/Idol:
At this point you should only be thinking about two idols. The [Idol of Lunar Eclipse] is the best and it is purchasable with Emblems of Frost. However, you may be saving your Emblems for your Tier Set or another item. In such a case you should at least have the [Idol of Lunar Fury]. It is purchase able with Emblems of Triumph. Since it is incredibly easy to farm EoTs at the moment, using anything less then the Idol of Lunar Fury is pretty stupid.

Notes:
Once again, as you can see there are a lot of links and values in this post. It is quite possible that some of them are incorrect. If you find an incorrect link or a valuation just doesn't look right, please let me know so that I can correct it.